Category: Utilities
Server File Manager written in Silverlight
- Uses a WCF service to coounicate with the server which is handeling the IO on the server.
- Drag and drop support of files and folders.
- Folders in a treeview, files in a grid.
- integrates Silverlight upload module http://silverlightfileupld.codeplex.com
- It is fully written in Visual Basic.

Category: Control, Toolkit
Windows.Toolbar is Silverlight library that implements common widgets that allows us to build a rich toolbar control in our applications, it incorporates: group panels, drop down buttons, pickers…

- Group Box: Allows us to group a set of related controls
- Dropdown buttons: Apply default selection or click on arrow to choose new selected value.
- Toggle Buttons: On / Off buttons, allows us to simulate the behaviour of a group of checkboxes or radio buttons
- Color Picker: Chosee a color from a given palette.
- Line Width picker: Perfect to choose wichi line width apply to a given border.
- Line Style picker: Allow us to choose from a range of line styles.
- Font Familiy Combo Picker: Displays a list of font styles, each entry is written using the font style that it represents

Category: Toolkit
Project Description
Silverlight Flow Layouts library is a control library allowing to create ItemsControls with a Cover-flow, Carousel or other 2D / 3D complex layouts. It targets Silverlight 4, is written in C# and targets average Silverlight Developpers
Live Demo
A live demo is accessible here: http://www.simonferquel.net/blog/flowlayouts/index.html.
Features
Virtualisation: FlowItemsControl2D and FlowItemsControl3D can handle thousands of child elements with amazing performance
Style-ready: ItemContainerStyle of FlowItemsControl2D and FlowItemsControl3D can be easily styled to customize the look and feel of individual items including VisualState management
DataTemplate-ready: FlowItemsControl2D and FlowItemsControl3D are standard ItemsControl and expose an ItemTemplate property for templating their data source. Additionaly, the library provides an InConverFlowContentControl that can be used inside an ItemTemplate and exposes Selection / Mouse visual states
Extensibility: 2D and 3D layout logic is externalized. So default layout can be replaced by a custom made one. See IFlowLayout2DAlgorithm and IFlowLayout3DAlgorithm interfaces
Design-Time ready: provides a rich design-time experience inside Visual Studio 2010 and Expression Blend
Extensible Gesture API : Enables interaction with the controls in a natural way (with manipulation / inertia feature). Custom layout algorithms can provide their own hit testing logic for gesture based manipulations.
NEW Silverlight 4 RC and WPF 4.0 RC support
NEW LayoutOffset property on FlowItemBase for better styling support
NEW LayoutChanged event on IFlowLayout2DAlgorithm and IFlowLayout3DAlgorithm to notify FlowItemsControls to invalidate themselves
More to come !
Layouts library (providing many other layouts such as Caroussel 2D / 3D, multi-rows CoverFlow, Flat circle, Spiral…)



Category: Toolkit
SLARToolkit is a flexible Augmented Reality library for Silverlight with the aim to make real time Augmented Reality applications with Silverlight as easy and fast as possible. It can be used with Silverlight’s Webcam API or with any other CaptureSource or a WriteableBitmap. SLARTookit is based on the established NyARToolkit and ARToolkit. SLARToolkit uses a dual license model and could be used for open or closed source applications under certain conditions. See the License page for details.
Features




Category: Map
This project contains the source code and libraries for the ESRI ArcGIS Silverlight Toolkit SDK. The library is an extension of the ArcGIS API for Microsoft Silverlight™/WPF™. Included are a number of controls, widgets and tools that you can use to enhance your web applications.

NOTE: This library is only an extension of the ArcGIS API for Microsoft Silverlight™/WPF™, so in order to build a complete web mapping application, you will also need the ArcGIS API for Microsoft Silverlight™/WPF™. See below for download instructions.
Category: Map
DeepEarth is an open source, standards oriented Silverlight mapping framework. It provides a suite of rich components for integrating and visualising spatial layers, services and data.

Features
- Fully implemented map control with property and event model
- Fully templated set of map navigation controls
- Layers for inclusion of Points, LineStrings and Polygons (Modeled after OGC)
- Conversion library for geography to screen coordinate systems.
- Geocoding (find an address)
- Reverse Geocoding (getting an address from a point on the map)
- Routing (Directions)
- Marque zoom selection (default Ctrl-click and drag or from menu toggle)
- Map rotation
- Contains several updates to known bug fixes and issues (see Issue Tracker).
- General Cleanup from feedback on 1.0
- Help Documentation

Category: 3D
Managed GameEngine with both 2D and 3D support targetting Silverlight 2/3, Xna and OpenGL.
The name Balder comes from Norse Mythology. Balder is the modern Norwegian, Swedish and Danish form. He is also known as Baldr or Baldur (icelandic). Balder is the god of innocence.
The second son of Odin is Baldr, and good things are to be said of him. He is best, and all praise him; he is so fair of feature, and so bright, that light shines from him. A certain herb is so white that it is likened to Baldr’s brow; of all grasses it is whitest, and by it thou mayest judge his fairness, both in hair and in body. He is the wisest of the Æsir, and the fairest-spoken and most gracious; and that quality attends him, that none may gainsay his judgments. He dwells in the place called Breidablik, which is in heaven; in that place may nothing unclean be. – Brodeur’s translation
http://en.wikipedia.org/wiki/Balder

Category: 3D
The Farseer Physics Engine is an easy to use 2D physics engine designed for Microsoft’s XNA and Silverlight platforms. The Farseer Physics Engine focuses on simplicity, useful features, and enabling the creation of fun, dynamic games.

Features
- General
- Easy to use!
- Support for XNA (XBOX 360 and Windows)
- Support for Silverlight (1.1 and above)
- Support for managed .Net languages in general (3.0 targeted)
- Collision
- Concave and convex polygons supported
- Multiple collision geometries per Body
- Collision categories for complex interaction between physics objects
- Collision callback mechanism
- Multiple narrowphase colliders: SAT and Distance Grid
- Multiple broadphase colliders: SelectiveSweep, SweepAndPrunde and BruteForce.
- Line-Line, Line-AABB, and Line-Geometry collision methods
- Dynamics
- Joints
- Revolute joint (Body to body or fixed to world)
- Angle joint (Body to body or fixed to world)
- Slider (Prismatic) joint
- Pin (Distance) joint
- Weld joint
- Force controllers
- Linear spring
- Angular spring
- Fluid drag and buoyancy controller with wave generation.
- Easy to build custom force controllers (Explosions, Steering Behaviors, etc.)
- High Level Factories
- Helps you to easily create complex dynamics like chains and rope
- Create several shapes like ellipses, capsules, rectangles and polygons.
- Support and Debugging
- Samples framework with samples covering most major engine features. (XNA and Silverlight versions)
- Debug viewer to view all major physics objects (part of samples framework)
- Online user manual with live demonstration of phyiscs engine dynamics
Category: MVVM Framework
nRoute Toolkit is a stand-alone packaging of some components from the next drop of nRoute – it features Bindable Dependency Objects, Bindable Triggers, Actions and Behaviours for Blend, an IObservable-based Messaging Framework, a Resource Locator Framework, Module Components, Service Components, ViewModel Components, ViewService Components, Weak Eventing Handlers, Action ICommands and a number other bit and pieces useful for MVVM style development.
More details here http://www.orktane.com/Blog/post/2009/09/29/Introducing-nRouteToolkit-for-Silverlight-(Part-I).aspx
